Aim assist only applies to shots that have at least 50% chance to hit.The game also introduces three rebel factions that antagonize each other, but grant special hero classes once their allegiance is earned the Reapers, specialized in sniping and stealth, the Templars, who developed unique psionic abilities and the Skirmishers, former ADVENT soldiers with exclusive equipment and tactics.The hard cap for aim assisted shots is 95%.Recovery times can be significantly higher on Legend.Once having started the Doom Countdown, reducing The Avatar Project progress meter (also known-as the Doom Counter) back to below 12 only pauses (rather than resets) the Doom Countdown.On this wiki the alternate item cost (if available) will be shown in parentheses, eg: ( ยง123). The strategic game is totally re-balanced, to the point that it almost winds up twice as long.Harder enemies will show up later, but XCOM research is also slowed.The game will not steer pods away from player.What you see on the screen is now exactly what's going on. No miss streak bonuses, no enemy aim penalties. Enemies are now given anywhere between 1-3 health and an extra 1-2 armor.Legend is unable to get the easier mission types and all versions of the missions are as hard as they can be, including extra enemy pods not seen on Commander.Rookies start with 4 base HP (same as Commander).The Tutorial will not be enabled for Legend difficulty." Only the strongest XCOM players will survive. Game description: "A longer game with no margin for error. Enemy sight lines will be larger and not as obvious.The game will try to steer inactive enemy pods away as long as the player is fighting at least six enemies (same as Veteran).Soldiers continue to take more XP to rank up with even longer build timers and wound recovery requirements.Still greater item costs with lower rewards.When a soldier misses, he is given a flat +15 (!) aim bonus on shots over 50% until he lands a hit (a higher bonus than on Rookie or Veteran).XCOM's chances to hit have no base level modifications.Can get easier missions than Legend, with fewer/weaker enemies on them (more/harder than Veteran, though).Rookies start with the 4 base HP, no bonuses.Game description: "A significant challenge for experienced XCOM 2 players only." Item costs are higher than Rookie, with fewer rewards.Build/wound timers are also longer than on Rookie. Soldiers take more XP to rank up than Rookie, but less than Commander.The game will try to steer inactive enemy pods away as long as the player is fighting at least six enemies (up from Rookie's four).The "less than four soldiers" bonus is now down to +10 hit bonus (from +15) and -10 enemy hit chance (the same as Rookie).When a soldier misses, he is given a flat +10 aim bonus on all shots over 50% until he lands a hit (same as rookie).Can get easier missions (the same as Rookie) with fewer/weaker enemies in them (more/stronger than Rookie, but fewer/weaker than Commander).XCOM's chances to hit are all multiplied by 1.1.Game description: "A challenge appropriate for players familiar with XCOM." Various other small tweaks, such as item costs and reward increases.Soldiers take less XP to rank up, and various activities and timers such as building or wound recovery are faster.It is still possible to trigger nearby pods, but they shouldn't wander into a fight on their own. The game will try to steer inactive enemy pods away as long as the player is fighting at least four enemies.If one of your soldiers is killed (leaving you with less than four), or if you bring fewer than four units into a mission, you will see a +15 aim bonus for any shot over 50% and a flat -10 enemy aim penalty for each dead/missing unit below four.So, each landed shot makes it less likely that they will land another. If a soldier gets hit by an enemy, they get a stacking global -10 aim reduction on that turn, as long as you have fewer than five squad members.When a soldier misses, he is given a flat +10 aim bonus on all shots over 50% until he lands a hit (this bonus stacks for each miss in a row).XCOM's chances to hit are all multiplied by 1.2 (a 50% shot that you see ingame is really a 50 * 1.2 = 60 shot behind the scenes).Can get easier missions with fewer/weaker enemies on them.Game description: "Appropriate for players new to tactical games or XCOM in general."